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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • StarCraft II and GameHeart: Evolving eSports Interfaces with Modders

    Philip Tan  |  Research Scientist, MIT Game Lab
    Jordan Womack  |  Game Producer, Blizzard Entertainment, Inc.
    Ryan Schutter  |  Developer, GameHeart
    Location:  Room 515 A
    Format: Lecture
    Track: Community
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    In two years, the GameHeart project changed expectations for audiences of StarCraft II by Blizzard Entertainment, becoming the standard for tournaments around the world. Presenters will detail how a game company, a community modding group, and a university research lab worked together to rapidly iterate on the observer experience of an eSport. Each presenter will individually retrace the experiences and best practices in the project, examining how communication between game developers, content-creating fans, and tournament organizers can push further experimentation with the live presentation of competitive digital games. The session concludes with Q&A and discussion between the speakers.

    Takeaway

    Attendees will better understand the responsibilities and opportunities for game developers, publishers, tournament organizers, players, content creators, broadcasters and streamers to create an iterative loop that allows an eSport to respond dynamically to the changing needs of a simultaneously maturing and broadening audience.




     
    UBM Tech