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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Indie Voltron: Building a Development Collective

    Teddy Diefenbach  |  Game Designer, Heart Machine
    Akira Thompson  |  Game Designer, RainBros
    Asher Vollmer  |  Game Developer, Independent
    Sam Farmer  |  Game Developer, Independent
    Benjamin Esposito  |  Founder, Little Flag
    Location:  Room 502 B
    Format: Panel
    Track: Community
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video

    Small development teams don't have access on their own to the same resources as large companies. By banding together with other developers they can amplify their reach, expand their resources, and find new collaborators. However, along with its benefits, creating a larger entity comes with its share of complications and challenges. Building an inclusive, productive community is difficult, and the lines between collective and clique can become blurry to outsiders as well as members of the group. Members of LA's Glitch City collective and workspace discuss their failures and successes growing from disparate groups of friends to a large community.

    Takeaway

    Sober discussion of the development collective model for independent game development. Discussion of the positive aspects and benefits as well as covering the potential points of difficulty, areas that need improvement, and areas that must be constantly maintained.




     
    UBM Tech