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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Indie Audio: Making Great Sounding Games on a Budget

    Richard Ludlow  |  Creative Director, Hexany Audio
    Location:  Room 511 AB
    Format: Lecture
    Track: Production
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This highly practical session aims to educate and empower indie developers with an overview of the importance of audio. The focus will be on three key areas:

    1. Exploiting interactive music and sound systems in order to increase player engagement and retention, extend asset longevity, and reduce cost.
    2. Analysis of a work-for-hire contract, focusing on copyrights, negotiation and the implications of these agreements.
    3. A look at typical indie audio budgets and in-depth cost breakdowns for music, sound effects and dialogue.


    Offering extremely practical advice, attendees will walk away well informed about the process of audio development and its importance in gameplay. Developers will learn how to evaluate their game's interactive music and sound needs, draft a contract for the best deal, and negotiate costs for music, sound and dialogue.

    UBM Tech