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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Game Audio - No Excuses

    Damian Kastbauer  |  Technical Sound Designer, PopCap
    Location:  Room 511 AB
    Format: Lecture
    Track: Production
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    At the start of a new console generation and with the growing power of mobile devices, the technology gap between platforms is closing. This year Damian helped developers ship games across PC, X360/ PS3, iOS/Android and Xbox One. While the target specifications changed, the approach and techniques for game audio were consistently similar. Come find out why there are no excuses for not having amazing audio for your game and realizing a sonic aesthetic that can set your game apart.

    Takeaway

    Understand similarities between current game audio best-practices across platforms. Explore different game audio strategies that can help make a good game great. Recognize resources to assist in the creation of great game audio.




     
    UBM Tech