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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay

    Sudhir Krishnaswamy  |  Chief Technology Officer, JumpStart
    Location:  Room 515 B
    Format: Lecture
    Track: Production
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This lecture will provide game developers with insight into the makings of a cross-platform game; the key example will be School of Dragons, a 3D MMORPG based on DreamWorks Animation's "How to Train Your Dragon" franchise. Specifically, the lecture will address the process by which developers create games across multiple platforms, how the multiple platforms interact with one another and feed into the overall gaming experience, and the challenging (but necessary and crucial) decisions that need to be made when planning to develop a cross-platform game.


    Attendees will learn about the elements necessary to plan for and develop cross-platform games. This lecture will equip attendees with knowledge that is essential for developing comprehensive and strategic multi-platform game development plans, and will give firsthand accounts of experiences from a developer who has gone through the process.

    UBM Tech