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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Building for the Masses: How to Develop a Marketable Game in Today's Crowded App Market (Presented by GREE)

    Neil Haldar  |  VP, Business Development, GREE International Inc
    Location:  Expo Floor Theater, Booth 102
    Format: Sponsored Session
    Track: Business & Marketing
    Pass Type: GDC Next Pass, Expo Pass, All Access Pass, ADC Pass - Get your pass now!
    Vault Recording: Not Recorded
    Audience Level: All

    This talk will explore the world of free-to-play mobile games publishing and discuss what developers should do to ensure successful conversations with potential publishing partners. The presentation will discuss what key areas developers should consider in the development process including: (1) Story (2) Technology and (3) Platform focusing on areas like building a strong game for larger audiences and innovative technologies or infrastructures developers should look at. The talk will conclude with recommendations on how developers, regardless of size, can better market themselves to publishers once these three elements are incorporated.




     
    UBM Tech